![]() (and will most likely update with upcoming packet), but if you are in creative there is something like creative inventory - that's where magic happens, you see, when in creative server allows CLIENT to actually SEND ItemStacks - processes are not Server -> Client, but "reciprocal" (whetever this word means - doublt-sided/Bi-directional). When in survival you client will go out of sync like in point 2. BUT now - what you are doing is setting only on server. If only on client - obviously you'll be out of sync and if you would swap that slot with other item, second one would appear (server will synchro you)ģ. ![]() If you remove ItemStack from player.inventory on both sides, no matter what - both will loose the stack (and yeah, that's 100%).Ģ. ![]() CoolAlias is right in this, BUT what he didn't mentioned is some fact about game modes.ġ. ![]()
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